PART ONE: The Adventure of the Hero
Chapter I: Departure
* 1. The Call to Adventure
The adventure begins with the hero receiving a call to action, such as a threat to the peace of the community, or the hero simply falls into or blunders into it. The call is often announced to the hero by another character who acts as a “herald”. The herald, often represented as dark or terrifying and judged evil by the world, may call the character to adventure simply by the crisis of his appearance.
* 2. Refusal of the Call
In some stories, the hero initially refuses the call to adventure. When this happens, the hero may suffer somehow, and may eventually choose to answer, or may continue to decline the call.
* 3. Supernatural Aid
After the hero has accepted the call, he encounters a protective figure (often elderly) who provides special tools and advice for the adventure ahead, such as an amulet or a weapon.
* 4. The Crossing of the First Threshold
The hero must cross the threshold between the world he is familiar with and that which he is not. Often this involves facing a “threshold guardian”, an entity that works to keep all within the protective confines of the world but must be encountered in order to enter the new zone of experience.
Chapter II: Initiation
* 6. The Ultimate Boon
The hero is now ready to obtain that which he has set out, an item or new awareness that, once he returns, will benefit the society that he has left.
Chapter III: Return
* 1. Refusal of the Return
Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto his fellow man.
* 4. The Crossing of the Return Threshold
The hero returns to the world of common day and must accept it as real.
* 5. Master of the Two Worlds
Because of the boon or due to his experience, the hero may now perceive both the divine and human worlds.
* 6. Freedom to Live
The hero bestows the boon to his fellow man.
— Wikipedia, on The Hero with a Thousand Faces