# Creative constraints

Imagine you were asked to invent something new. It could be whatever you want, made from anything you choose, in any shape or size. That kind of creative freedom sounds so liberating, doesn’t it? Or … does it?

If you’re like most people you’d probably be paralyzed by this task. Why?

Brandon Rodriguez explains how creative constraints actually help drive discovery and innovation.

With each invention, the engineers demonstrated an essential habit of scientific thinking – that solutions must recognize the limitations of current technology in order to advance it.

Understanding constraints guides scientific progress, and what’s true in science is also true in many other fields.

Constraints aren’t the boundaries of creativity, but the foundation of it.

— The power of creative constraints

— Lesson by Brandon Rodriguez

— animation by CUB Animation

— TED-Ed

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We cannot change anything until we accept it. Condemnation does not liberate, it oppresses.

— Carl Jung

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# 機遇再生論 1.5

（請參閱本網誌，有關「重言句」、「經驗句」和「印證原則」的文章。）

「同情地理解」的意思是，有些理論，雖然在第一層次的分析之後，有明顯的漏洞，但是，我們可以試試，代入作者發表該理論時的，心理狀態和時空情境；研究作者發表該理論的，緣起和動機；從而看看，該理論不行的原因，會不會只是因為，作者的語文或思考不夠清晰，表達不佳而已？

（而這個意思，亦在「機遇再生論」的原文中，用作其理據。）

$P(A) = \frac{1}{N}$

$P($not $A) = 1 - \frac{1}{N}$

— Me@2017-12-18 02:51:11 PM

# 同情地理解

「同情地理解」的意思是，從對方的情境中，去理解對方的言論。

— Me@2015-10-07 08:41:51 AM

# 神作

Design is a side effect.

（安：什麼意思？）

（安：不記得。）

「形式隨功能」這個建築哲學的意思是，一座建築物的設計，並不應純粹是天馬行空，亦不應只顧追求美觀。

『功用甲』因為必須有『外形乙』才能運行，引發了『外形乙』這個設計；而『外形乙』偏偏亦是，眾多設計中，視覺上最美的。

 This is a file from the Wikimedia Commons.

— Me@2014.02.17

# Release

In recent years, India and China have had economic booms. How? By getting rid of bureaucracy and regulation and letting competition rule.

— John T. Reed

2014.01.08 Wednesday ACHK

# 一步一生 1.1

（安：何出此言呢？）

（安：不只幾年吧？大學主修的科目不同，整個人生路向也會完全改寫。）

— Me@2013.04.23

# Failure’s bonus

Failure can help you block a way and thus decrease the uncertainties.

— Me@2010.12.25

# The Dark Knight Makes Sense

Magic | Science, 2

Nolan’s Batman movies’ are created by making sense out of the nonsense, turning fictional elements into their corresponding reality-based versions.

As long as you keep removing unreasonable elements, replacing them with reasonable ones, you can get a good story.

— Me@2013.01.03

# Genius 2

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All children are born geniuses;

9999 out of every 10000 are swiftly,

inadvertently degeniusized by grownups.

– Buckminster Fuller

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The way to be a genius is to REALIZE that you are already one

as long as you can keep your child-self

against all the evils in the world.

– Me@2010.01.01

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# Story

When you write a story, you’re telling yourself the story…

When you rewrite, your main job is taking out all the things that are not the story.

On Writing

— Stephen King

2012.12.02 Sunday ACHK

# 淘金術

gold panning = exception searching

— Me@2012.01.12

# The Divine Michelangelo, 2

If you knew how much work went into it, you would not call it genius.

— Michelangelo Buonarroti

— Me@2012.11.04

[1] His continued investigations in this field occupied many pages of notes, each dealing systematically with a particular aspect of anatomy. It appears that the notes were intended for publication, a task entrusted on his death to his pupil Melzi.

— Wikipedia on Science and inventions of Leonardo da Vinci

# Directions

Everyone has a lot of intentions/directions. Everyone’s set of directions is fixed, but you can accelerate the good directions and decelerate the bad ones.

— Me@2011.11.09

# Negative reaction

IsaacL 286 days ago | link

Maybe it doesn’t apply so much for visual design, but I often find that a negative reaction to a new concept or piece of software is better than a “meh” reaction. One example: I made a browser game a few years back, one of the early players posted a huge rant about how frustrating the game was, I fixed the design issues they raised, they grew to love the game.

So I tend to think that a negative reaction is often a sign you have something good, but flawed. You don’t want people saying “yeah, that’s kinda cool”, you want them saying “OMG THIS THING SUCKS I’M TRYING TO GET IT TO DO X BUT I CANT BECAUSE IT DOESNT HAVE FEATURE Y” – at least in the second case you know you have something they want, and you know how to fix it.

— Hacker News

2012.08.13 Monday ACHK

# 地獄篇 1

The mission of life is to making this world less Hell.

— Me@2011.10.25

# Spare moments

Guard well your spare moments. They are like uncut diamonds. Discard them and their value will never be known. Improve them and they will become the brightest gems in a useful life.

— Ralph Waldo Emerson

2012.05.07 Monday ACHK

# Y Combinator, 6

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It’s remarkable what [/that] a large percentage of our advice at Y Combinator is either “Just tell them” or “Just ask them.”

— 10:18 PM Mar 25th

— paulg

2012.04.06 Friday ACHK

# Collector 2

After being as exhaustive as you can, you can be selective. As a beginner, you have to be exhaustive anyway: don’t think that other beginners can have any shortcuts. Remember, no one, even genius, can violate the principle of hardwork.

— Me@2008.10.28

# Generalizing a problem

One of the many articles on the Tricki that was planned but has never been written was about making it easier to solve a problem by generalizing it (which initially seems paradoxical because if you generalize something then you are trying to prove a stronger statement). I know that I’ve run into this phenomenon many times, and sometimes it has been extremely striking just how much simpler the generalized problem is.

edited Sep 26 2010 at 8:34
gowers

Great question. Maybe the phenomenon is less surprising if one thinks that there are ∞ ways to generalize a question, but just a few of them make some progress possible. I think it is reasonable to say that successful generalizations must embed, consciously or not, a very deep understanding of the problem at hand. They operate through the same mechanism at work in good abstraction, by helping you forget insignificant details and focus on the heart of the matter.

answered Sep 26 2010 at 10:27
Piero D’Ancona

— Generalizing a problem to make it easier

— MathOverflow

A general case has less information (details) than a special case.

— Me@2012.03.10