Halcyon Days

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Developing game concepts is like getting wet in the rain, if you know the technology backwards and forwards, and know what market segment you are trying to amuse with the technology.

Since I had been involved in the whole development of the hardware and had been explaining microprocessors to the world for several years, the only question was which market segment Magnavox wanted to address next. They would say “boys,” and I would say lets blow something up and have it come after you if you miss; any playground would tell you the same thing. They would say “moms,” and I would say lets do educational games. When they said “dads,” the strategy board games were born on the back of a cocktail napkin.

— Ed Averett

— Halcyon Days (book)

— James Hague

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2010.10.05 Tuesday ACHK