星座運程

這段改編自 2010 年 3 月 20 日的對話。

星座對你性格的描述,通常也很「準確」。

一來,那些描述大部分情況下,都十分空泛。當你的說話越籠統,錯的機會就越微。

二來,每個人也有「多重自我」。當中總會有一個「自我」,符合「星座性格」的預測。例如,假設你的整體由自我 甲、乙、丙、丁、戊 組成。甲很外向,乙很內向。當「星座性格」預測你很內向時,甲沒有同感,所以不會出聲。但乙會很有共鳴,所以會「跳了出來」同意。整體的效果,就好像星座準確預測你的性格。

「性格心理測驗」會可靠很多,但都有類似的現象,所以不能盡信。

— Me@2012.07.02 

2012.07.02 Monday (c) All rights reserved by ACHK

Sins of a Solar Empire

Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as “RT4X.”

Much praise for the game has been directed towards the game’s clever blend of RTS and 4X gameplay, the seamless zoom function, and the user-friendly Empire Tree and UI. That the game was designed to play efficiently on older as well as newer PCs has garnered considerable praise.

The game was awarded the title “Best Strategy Game of the Year 2008” by X-Play and GameTrailers, and the title “Best PC Game of the Year” by IGN.

— Wikipedia on Sins of a Solar Empire

2012.07.01 Sunday ACHK

Simple and fun gameplay

During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite their technology being vastly outdated by modern computing technology.

— Wikipedia on Golden age of arcade video games

2012.07.01 Sunday ACHK

反破壞教育

這段改編自 2010 年 6 月 2 日的對話。

我教你們的讀書或處世技巧,不要隨便跟人講。

對方是好人,你才教給他。對方是壞人,就千萬不要教,因為提升壞人的社會地位,等於破壞社會。

— Me@2012.07.01

2012.07.01 Sunday (c) All rights reserved by ACHK

觀我者誰 2.4

這段改編自 2010 年 3 月 20 日的對話。

假設你的整體由五重「自我」組成:甲、乙、丙、丁、戊。那樣,你並不是只有五個「自我」,因為「甲乙」可以組合成一個「自我」;「甲、丙、戊」又可以組合成另一個「自我」;如此類推。

有如「變形金剛」中,幾隻小機械人既可以獨立存在,又可以合體成一隻大機械人。所以,「自我」其實比一般人所想像的,豐富很多倍。

— Me@2012.06.29 

2012.06.29 Friday (c) All rights reserved by ACHK

Zawinski’s law of software envelopment

Zawinski’s Law of Software Envelopment relates the pressure of popularity to the phenomenon of software bloat:

Every program attempts to expand until it can read mail. Those programs which cannot so expand are replaced by ones which can.

Examples of the law in action include Emacs, MATLAB, Mozilla and Opera.

— Wikipedia on Jamie Zawinski

2012.06.28 Thursday ACHK

反不相關推薦 1.7

這段改編自 2010 年 6 月 2 日的對話。

其他優點不是不可以講。你可以在之後順帶一提。而你的每一個額外優點,一定要講到和作一個「電腦程式編寫員」直接相關。

如果你想說自己「數學頭腦上乘」,你就講:「我的數學成績不俗,反映心思細密。寫程式時,應該不會有什麼抽象難題,令我想不通。」

如果你想說自己「體壇明日之星」,你就講:「我的體育成績不俗,反映體格優良。寫程式時,即使間中需要趕工,連續十多小時工作,我的身體都會應付自如。」

如果你想說自己「文筆扣人心弦」,你就講:「我的寫作成績不俗,反映思路清晰。寫程式時,即使要我負責編寫文件或者說明書,我都可以妥善完成。」

— Me@2012.06.28

2012.06.28 Thursday (c) All rights reserved by ACHK

Plan 9

Plan 9 failed simply because it fell short of being a compelling enough improvement on Unix to displace its ancestor. Compared to Plan 9, Unix creaks and clanks and has obvious rust spots, but it gets the job done well enough to hold its position. There is a lesson here for ambitious system architects: the most dangerous enemy of a better solution is an existing codebase that is just good enough.

— Eric S. Raymond

— Wikipedia on Plan 9 from Bell Labs

2012.06.27 Wednesday ACHK

觀我者誰 2.3

這段改編自 2010 年 3 月 20 日的對話。

我發覺在不同學生面前,我會顯現成不同的人。雖然我都會化身成「老師」的身份,但會是不同版本的「老師」。即使是講同一個課題,面對不同學生,我自然會以不同方式 和 不同程度 去表達,而毋須任何刻意。所以,我對「多重自我」現象的感覺,十分強烈。

— Me@2012.06.25 

2012.06.25 Monday (c) All rights reserved by ACHK

Games for Change

Games for Change (also known as G4C) is a movement and community of practice dedicated to using digital games for social change. An individual game may also be referred to as a “game for change” if it is produced by this community or shares its ideals.

The Games for Change Festival

Since 2004, Games for Change has hosted the Games for Change Festival in New York. Often referred to as “the Sundance of Video Games”, the Games for Change Annual Festival is the biggest gaming event in New York City. It brings together leaders from government, corporations, philanthropy, civil society, media, academia, and the gaming industry to explore the increasing real-world impact of digital games as an agent for social change.

— Wikipedia on Games for Change

2012.06.24 Sunday ACHK

前傳 9

Emerson I

網誌日期: 2007-02-15 10:55 網誌分類: 播種心田

.

If I have lost confidence in myself, I have the universe against me.

— Ralph Waldo Emerson

.

.

2008.05.25 Sunday CHK_2

反不相關推薦 1.6

這段改編自 2010 年 6 月 2 日的對話。

如果是求職應徵時推介「自己」,第一個訊息應該是:你可以怎樣為公司賺錢?

而第二個訊息則應該是:在「為公司賺錢」這一方面,你有什麼過人之處?為什麼要聘請的應該是你,而不是你的競爭者?

例如,假設你應徵「電腦程式編寫員」的工作。你應該用以下類型的答案:

我寫程式的造詣很深,所以可以高效率地,為公司編寫到高質素的程式。

(那很空泛。有沒有證據?)

我在大學主修電腦,成績是全學系的頭三甲。

(本公司的應徵者的成績都會很高。有沒有具體一點的東西?)

我在學時多次參加「程式編寫設計」比賽,其中有五次都入圍最後三強。這是我的部分程式作品,請看看,試一試使用。

(好。你的程式都算是方便易用。對於這個面試,你有沒有補充?)

我對貴公司和貴公司的範疇有一點深入研究,發覺貴公司的產品發展方向,出現了一點問題 ……

但不用擔心,以下是解決方案 ……

如果你同意我這個方案,貴公司可以考慮,聘請我去執行它。

— Me@2012.06.23

2012.06.24 Sunday (c) All rights reserved by ACHK

Analytic continuation, 4

In complex analysis, a branch of mathematics, analytic continuation is a technique to extend the domain of a given analytic function. Analytic continuation often succeeds in defining further values of a function, for example in a new region where an infinite series representation in terms of which it is initially defined becomes divergent.

— Wikipedia on Analytic continuation

2012.06.22 Friday ACHK

Life is boring

A young person is as bored as an old person.

A young person’s life seems to be interesting

because he can imagine how interesting his life will be. 

— Me@2011.10.20

2012.06.22 Friday (c) All rights reserved by ACHK

觀我者誰 2.2

這段改編自 2010 年 3 月 20 日的對話。

在不同人的面前,你會顯現成不同的人,即使你沒有任何虛偽造作。

在不同人的面前,你會自然顯現成不同的人。

「好人」的意思是,你在他面前,你最好的一面會自動顯現出來。

— Me@2012.06.22 

2012.06.22 Friday (c) All rights reserved by ACHK