
生死去來,棚頭傀儡,一線斷時,落落磊磊。
— 世阿彌
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To get a feeling of pure existence, watch Ghost in the Shell 2: Innocence.
— Me@2012.10.08
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2012.10.09 Tuesday (c) All rights reserved by ACHK

生死去來,棚頭傀儡,一線斷時,落落磊磊。
— 世阿彌
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To get a feeling of pure existence, watch Ghost in the Shell 2: Innocence.
— Me@2012.10.08
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2012.10.09 Tuesday (c) All rights reserved by ACHK
Memory 4.4 | Copy Me, 5.3 | Memento 4
這段改編自 2010 年 4 月 3 日的對話。
根據我的經驗,近乎只有一個情況,會令我真正明確回憶起,中學時代的某一件特定事件。那就是當收拾房間,整理一大堆物件的時候,偶然會見到那個時代的一些「紀念品」,例如 成績表、筆記、書籍、相片 和 電影戲票 等。
所以,為免遺失原本的自我,你應定期收集和保存「紀念品」,作為人生的「里程碑」。「紀念品」就好像是「記憶保險箱的鎖匙」,助你隨時喚醒多年前的詳細記憶,令你重遇年輕時的自己。你的信件、文章 和 作品,往往就是最佳的「紀念品」。
— Me@2012.10.06
2012.10.06 Saturday (c) All rights reserved by ACHK
Copy Me, 5.2
這段改編自 2010 年 4 月 3 日的對話。
「十年前的我」和「現在的我」的記憶不盡相同,而導致不是「同一個人」,有兩重意思。
第一重是,「現在的我」(三十歲)比「十年前的我」(二十歲),多了十年的記憶。那就是我剛才所講的「增加」。
第二重是,即使只比較人生頭二十年的記憶,「三十歲的我」回憶(例如)「十六歲那年」發生了什麼事,已經不及「二十歲的我」回憶「十六歲那年」那麼詳細和準確。那就是我剛才所講的「變形、刪減 和 篡改」。
更震撼的是,如果我真的問你,「十六歲那年」發生了什麼事,你可以答到的,可能不出十件,甚至只有一兩件事。震撼的地方在於,「十六歲那年」共有 365 日,而你竟然只講到不夠十件事情。「十六歲那年」對於一個「三十歲的人」來說,只一堆模糊的印象,記憶的疑團。
根據我的經驗,近乎只有一個情況,會令我真正明確回憶起,中學時代的某一件特定事件。那就是當收拾房間,整理一大堆物件的時候,偶然會見到那個時代的一些「紀念品」,例如 成績表、筆記、書籍、相片 和 電影戲票 等。
— Me@2012.10.03
2012.10.03 Wednesday (c) All rights reserved by ACHK
共同時間
= 因果鏈相交
= 共同問題
— Me 2011.11.11
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2012.09.30 Sunday (c) All rights reserved by ACHK
next = what for
— Me@2012-09-26
2012.09.27 Thursday (c) All rights reserved by ACHK
We don’t stop playing because we grow old; we grow old because we stop playing.
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Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.
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2012.09.15 Saturday ACHK
這段改編自 2010 年 3 月 27 日的對話。
作家 John T. Reed 出過一本書,叫做《How To Write, Publish, and Sell Your Own How-To Book》(如何靠編寫和出版工具書為生)。書中的其中一個要點是,要出版書籍的話,就應該自己出版,而不應透過出版社。靠出版社出書的最大問題是,你心血結晶作品的版權,將會屬於出版社。
John T. Reed 說,他有一個朋友(甲),寫了一本工具書《甲書》,透過出版社(乙)出版。後來甲想為《甲書》更新,編寫第二版(《甲書二》)。不幸,因為甲和出版社意見不合,出版社不肯出版《甲書二》。於是,甲想找另一間出版社,又或者自資出版。
但是,因為《甲書》版權歸乙所有,甲沒有權力出版《甲書二》。甲唯有放棄修訂和更新《甲書》的大計。結果,《甲書》既會絕版,因為它的內容會過時;又會絕後,因為它不會有新版。
(安:香港都有類似的事件。早前「博益出版」結業,初時沒有把書籍版權,歸還給作者們,導致那些書籍,幾乎從此絕版絕後,在這個宇宙中,永恆地消失。幸好事件最終圓滿解決。)
— Me@2012.09.02
2012.09.02 Sunday (c) All rights reserved by ACHK
Angels can fly because they take themselves lightly; devils fall because of their [own] gravity.
– G. K. Chesterton
In order to develop yourself and transcend yourself, you have to decentralize yourself.
— Me@2011.11.04
2012.08.30 Thursday (c) All rights reserved by ACHK
Data Statistics Information Studying Knowledge Aging Wisdom Dying Next What is Next?
Data and Information
First, differentiate data and information: Data is raw. Data have no meaning. Information is processed data. Information has meaning. The process to transform data to information is statistics.
Information and Knowledge
Information is higher-level than data. What is higher than information?
Knowledge.
What is the process of transforming information to knowledge?
Studying. (or AI for computers)
If you want a lot of mathematics information, just buy 50 maths books, then you get a lot of information. But if you want a lot of mathematics knowledge, you have a lot of hard work to do.
Knowledge and Wisdom
After knowledge, what is next? Wisdom.
What is the process of transforming knowledge to wisdom?
Aging.
If you want to have a lot of knowledge, buy a lots of books, read them and read them well. But if you want to have a lot of wisdom, you need to live your life for a long time or a long long time.
Wisdom and Next
Is there anything higher than wisdom? If yes, what is the process to go from wisdom to there?
Dying. (This can be trivial. When you age to certain extent, you die.)
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2008.06.11 Wednesday (c) All rights reserved by ACHK
充實 = 有下一步
— Me@2012-08-24 1:59:52 PM
2012.08.26 Sunday (c) All rights reserved by ACHK
We all — in the end — die in medias res. In the middle of a story. Of many stories.
— A Sister’s Eulogy for Steve Jobs
— Mona E. Simpson
2012.08.15 Wednesday ACHK
upgrade path
有出路
— Me@2012-08-06 8:28:47 AM
Somewhere in the course of doing Viaweb, someone gave me a very useful piece of advice: users always want an upgrade path, even though as a rule they’ll never take it. Rtml was our upgrade path. If you wanted to, you could get absolute control over everything on your pages.
— Lisp in Web-Based Applications
— Paul Graham
2012.08.11 Saturday (c) All rights reserved by ACHK
真相客觀程式 3.3
這段改編自 2010 年 3 月 27 日的對話。
(安:絕大部分人也不會研究「自己科學」。他們也不會以「自己」為「科學」研究的對象。換句話說,平常人對自己不夠客觀。他們會覺得自己有「自由意志」,例如「我要早上六時起床,就自然可以六時起到床。」
實情則不是那麼簡單。能否在六時正成功起床,除了意願外,還取決於你在之前一晚何時開始睡、身體狀態的好壞 和 當時起床後需不需要上班 等等。)
無錯。大部分人以為,物件和動物需要遵守自然定律,而人,尤其是自己,則可以任意違反自然定律,而毋須承受任何報應惡果。他們忘記了,自己也是人,人也是動物,動物也是物件,同樣受物理定律、化學定律 和 生物定律 的主宰。
例如,想六時起床,就必須設定好「六時起床」的所有先決條件:要保持身體健康,即是不要在平日累積太多的疲勞、之前一晚要早一點睡 和 調校好鬧鐘 等等。又例如,要別人信任你,你就要在長年累月地保持誠信。
所以,所有人都應該受科學的訓練。科學教育的最重點,不在於培養未來的科學家,而在於潛移默化,使大部分未來人,也知道這個世界有「自然定律」,從而習慣事事「以自然定律為中心」。
— Me@2012.08.10
2012.08.10 Friday (c) All rights reserved by ACHK
Change breaks the brittle.
– Jan Houtema
時間淘汱弱者。
— Me@2012.08.02
2012.08.06 Monday ACHK
Meta 4 | The Neverending Story 2
Each computer game is not never-ending, but the meta-game (the game of making and playing computer games) can be.
— Me@2012.08.02
2012.08.03 Friday (c) All rights reserved by ACHK
Next = 劃時代
— Me@2011.10.30
Not a dead end
Always has new dimensions
— Me@2011.11.02
2012.07.27 Friday (c) All rights reserved by ACHK
X is meaningful
= You can keep developing X
= X always has next steps
1. If you have a lot of good intellectual and social connections, you can keep having the next steps.
2. Action is a good way to create the next steps and decrease uncertainties.
— Me@2012.05.14
2012.07.10 Tuesday (c) All rights reserved by ACHK
X is meaningful
= X is useful
= X makes sense
= X is sustainable
= X always has next steps
= X is futurable
= X has a future
= X has consequences
= X’s causal-chain or causal-sequence can keep continuing
— Me@2011.11.30
2012.07.06 Friday (c) All rights reserved by ACHK
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Masato Kato confirmed that Cross featured a central theme of parallel worlds, as well as the fate of Schala, which he was previously unable to expound upon in Chrono Trigger. Concerning the ending sequences showing Kid searching for someone in a modern city, he hoped to make players realize that alternate futures and possibilities may exist in their own lives, and that this realization would “not … stop with the game”.
– Wikipedia on Chrono Cross
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2011.05.02 Monday ACHK
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