Dear Esther, 4

cease to exist

~ cannot be found in the original region,

but is still possible to be found in the meta-region

For example, at the end of the video game Dear Esther, the character dies, computer screen turns black, you cease to exist there,

but you wake up and continue to exist outside that video game, outside that computer screen.  

— Me@2012.10.27

2014.06.01 Sunday (c) All rights reserved by ACHK

A writer reading books

chris_mahan 24 minutes ago | link

I don’t watch TV (at all) and I game maybe 4 hours a week, usually in 2 sittings.

(I will occasionally watch a DVD, but maybe 2 hours a month, max.)

When people give me grief that I play the games, I tell them I’m a software developer: it’s like a writer reading books.

— Hacker News

2014.04.20 Sunday ACHK

L.A. Noire

The case that makes you and the case that breaks you…

The one you never solve, the one that keeps you awake at night.

The case that gnaws at your guts and ruins your marriage.

The case that keeps you propping up a bar as you relive the what-ifs, the might-have-beens, the half-leads and half-truths.

The case that other cops murmur about whenever you walk past.

The case you never… ever… discuss.

— Herschel Biggs

— L.A. Noire

— Me@2014-03-17 05:27:25 PM

2014.03.19 Wednesday ACHK

Antichamber, 3

Gameplay/Plot

In Antichamber, the player controls the unnamed protagonist from a first-person perspective as they wander through non-Euclidean levels. Regarding typical notions of Euclidean space, Bruce has stated that “breaking down all those expectations and then remaking them is essentially the core mechanic of the game”.

— Wikipedia on Antichamber

2014.03.15 Saturday ACHK

Antichamber

The good part is that the game is a genre in itself. There are no similar games in this world.

The bad part is that a few levels, such as “Falling Forward” and “Laying the Foundation”, do not make any sense. They exist just for wasting the players’ time.

Whenever you get stuck, don’t try harder. Just consult a walkthrough.

— Me@2014-03-09 08:58:45 AM

2014.03.10 Monday (c) All rights reserved by ACHK

The Journey of Life

This is a logo owned by Alexander Bruce for Antichamber.

Antichamber (originally known as Hazard: The Journey of Life) is a single-player first-person puzzle-platform video game developed by Alexander Bruce. Many of the puzzles are based on phenomena that occur within the Non-Euclidean geometry created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.

Author or copyright owner: Alexander Bruce

The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on January 31, 2013, a version sold with the Humble Indie Bundle 11 in February 2014 added support for Linux and Mac OS X.

— Wikipedia on Antichamber

2014.03.05 Wednesday ACHK

Chrono Trigger

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Setting Out! The Dreamy Millennial Festival
The Queen who Returned
The Vanished Princess
I’m Home!
Kingdom Trial
Across the Ruins……
Factory Ruins in the Land of Mystery
The Farthest Reaches of Time
People of the Demon Village
Appeared: The Legendary Hero
Tarta and Frog
Red Stone, Rare Stone
Footprints! Track!!
Fight! Grandleon
Decisive Battle! Magus Castle!!
Before You Realize It, Primeval
Law of the Earth
Kingdom of Magic: Zeal
Release the Seal, Call Forth a Storm
The Philosopher on Grief Mountain
That Which Awaits in the Sky
The Call of Lavos
The Ancient Era’s New King
The Egg of Time
To the Fateful Time……
At the End of the Planet’s Dream
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– Chrono Compendium
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2010.01.03 Sunday ACHK

Dear Esther

To get a feeling of dying, play the video game Dear Esther till the end.

— Me@2012.12.16

When you finish a video game, you go back to the real world;

when your real world is over, you go back to your realer world.

— Me@2012.12.21

There is another theory, that in a car crash, Esther was put in a coma, and the voice is her husband talking to her, in hopes that she can hear him. She wanders along beaches and through caves that are filled with sometimes strange things, things that are bits and fragments of what she is hearing and what her mind is putting together. At the end when Esther jumps, it is possible her heart rate increased, showing up on the hospital monitor, which would explain the voice at the end saying “Come back,” and the darkness at the end would probably be her dying in the coma.

— Wikipedia on Dear Esther

— 21:01, 29 May 2012

2012.12.22 Saturday (c) All rights reserved by ACHK 

Indie Game: The Movie

Indie Game: The Movie is a 2012 documentary film by Canadian filmmakers James Swirsky and Lisanne Pajot. The film documents the struggles of independent game developers Edmund McMillen and Tommy Refenes during the development of Super Meat Boy, Phil Fish, during the development of Fez, and also Jonathan Blow, who reflects on the success of his Xbox Live Arcade game, Braid.

The film bookends itself with Jonathan Blow’s opening monologue about how indie gaming differs by offering flaws and vulnerabilities, making the games more personal.

— Wikipedia on Indie Game: The Movie

2012.07.18 Wednesday ACHK

To the Moon

GOG.com

In GameSpot’s 2011 Game of the Year awards, To the Moon was given the “Best Story” award, … It was also the highest user-rated PC game of 2011 at Metacritic.

— Wikipedia on To the Moon (video game)

2012.07.16 Monday ACHK

Good Old Games

GOG.com (formerly Good Old Games) is a computer game sale and distribution service operated by GOG Ltd, a wholly owned subsidiary of CD Projekt RED.

In order to ensure compatibility with newer versions of Microsoft Windows, some games are pre-patched or bundled with Open Source emulation and compatibility software, such as ScummVM and DOSBox. Unlike some other services, the games do not use digital rights management …

Along with purchasing the games, customers are also able to download numerous extra material relating to the game they purchased. Often these extras include the game’s soundtrack, wallpapers, avatars, and manuals.

— Wikipedia on GOG.com

2012.07.04 Wednesday ACHK

Chrono Trigger 3

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Masato Kato confirmed that Cross featured a central theme of parallel worlds, as well as the fate of Schala, which he was previously unable to expound upon in Chrono Trigger. Concerning the ending sequences showing Kid searching for someone in a modern city, he hoped to make players realize that alternate futures and possibilities may exist in their own lives, and that this realization would “not … stop with the game”.

– Wikipedia on Chrono Cross

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2011.05.02 Monday ACHK

Sins of a Solar Empire

Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as “RT4X.”

Much praise for the game has been directed towards the game’s clever blend of RTS and 4X gameplay, the seamless zoom function, and the user-friendly Empire Tree and UI. That the game was designed to play efficiently on older as well as newer PCs has garnered considerable praise.

The game was awarded the title “Best Strategy Game of the Year 2008” by X-Play and GameTrailers, and the title “Best PC Game of the Year” by IGN.

— Wikipedia on Sins of a Solar Empire

2012.07.01 Sunday ACHK

Simple and fun gameplay

During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite their technology being vastly outdated by modern computing technology.

— Wikipedia on Golden age of arcade video games

2012.07.01 Sunday ACHK

Games for Change

Games for Change (also known as G4C) is a movement and community of practice dedicated to using digital games for social change. An individual game may also be referred to as a “game for change” if it is produced by this community or shares its ideals.

The Games for Change Festival

Since 2004, Games for Change has hosted the Games for Change Festival in New York. Often referred to as “the Sundance of Video Games”, the Games for Change Annual Festival is the biggest gaming event in New York City. It brings together leaders from government, corporations, philanthropy, civil society, media, academia, and the gaming industry to explore the increasing real-world impact of digital games as an agent for social change.

— Wikipedia on Games for Change

2012.06.24 Sunday ACHK

Civilization II

In June 2012, a Reddit user named Lycerius posted details of his decade long Civilization II game, since dubbed “The Eternal War”. This garnered a great deal of interest from users of the site and the story quickly went viral, spreading across the web to many well known blogs and news sites. The game, which had been played since 2002, closely mimicked the regime found in the novel Nineteen Eighty-Four, with three superpowers all engaged in multiple-front warfare.

— Wikipedia on Civilization II

I’ve been playing the same game of Civ II for 10 years. Though long outdated, I grew fascinated with this particular game because by the time Civ III was released, I was already well into the distant future. I then thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be. Naturally I play other games and have a life, but I often return to this game when I’m not doing anything and carry on. The results are as follows.

  • The world is a hellish nightmare of suffering and devastation.
  • There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.

— I’ve been playing the same game of Civilization II for almost 10 years. This is the result. (self.gaming)

— submitted 8 days ago* by Lycerius

2012.06.21 Thursday ACHK

Civilization V

Sid Meier’s Civilization V (also known as Civilization 5 or Civ 5) is a turn-based strategy, 4X computer game developed by Firaxis, released on Microsoft Windows in September 2010 and on Mac OS X on November 23, 2010. It is the latest game in the Civilization series.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest.

— Wikipedia on Civilization V

2012.06.19 Tuesday ACHK