Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as “RT4X.”
Much praise for the game has been directed towards the game’s clever blend of RTS and 4X gameplay, the seamless zoom function, and the user-friendly Empire Tree and UI. That the game was designed to play efficiently on older as well as newer PCs has garnered considerable praise.
The game was awarded the title “Best Strategy Game of the Year 2008” by X-Play and GameTrailers, and the title “Best PC Game of the Year” by IGN.
— Wikipedia on Sins of a Solar Empire
2012.07.01 Sunday ACHK
During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite their technology being vastly outdated by modern computing technology.
— Wikipedia on Golden age of arcade video games
2012.07.01 Sunday ACHK
Games for Change (also known as G4C) is a movement and community of practice dedicated to using digital games for social change. An individual game may also be referred to as a “game for change” if it is produced by this community or shares its ideals.
The Games for Change Festival
Since 2004, Games for Change has hosted the Games for Change Festival in New York. Often referred to as “the Sundance of Video Games”, the Games for Change Annual Festival is the biggest gaming event in New York City. It brings together leaders from government, corporations, philanthropy, civil society, media, academia, and the gaming industry to explore the increasing real-world impact of digital games as an agent for social change.
— Wikipedia on Games for Change
2012.06.24 Sunday ACHK
In June 2012, a Reddit user named Lycerius posted details of his decade long Civilization II game, since dubbed “The Eternal War”. This garnered a great deal of interest from users of the site and the story quickly went viral, spreading across the web to many well known blogs and news sites. The game, which had been played since 2002, closely mimicked the regime found in the novel Nineteen Eighty-Four, with three superpowers all engaged in multiple-front warfare.
— Wikipedia on Civilization II
I’ve been playing the same game of Civ II for 10 years. Though long outdated, I grew fascinated with this particular game because by the time Civ III was released, I was already well into the distant future. I then thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be. Naturally I play other games and have a life, but I often return to this game when I’m not doing anything and carry on. The results are as follows.
- The world is a hellish nightmare of suffering and devastation.
- There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.
— I’ve been playing the same game of Civilization II for almost 10 years. This is the result. (self.gaming)
— submitted 8 days ago* by Lycerius
2012.06.21 Thursday ACHK
Sid Meier’s Civilization V (also known as Civilization 5 or Civ 5) is a turn-based strategy, 4X computer game developed by Firaxis, released on Microsoft Windows in September 2010 and on Mac OS X on November 23, 2010. It is the latest game in the Civilization series.
In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest.
— Wikipedia on Civilization V
2012.06.19 Tuesday ACHK
Loki Software, Inc. (sometimes also called Loki Games or Loki Entertainment Software) was a software firm based in Tustin, California, United States, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki.
Loki Software, although a commercial failure, is credited with the birth of the modern Linux game industry. Loki developed several free software tools, such as the Loki installer (also known as Loki Setup), and supported the development of the Simple DirectMedia Layer. They also started the OpenAL audio library project (now being run by Creative Technology and Apple Inc.) and with id Software wrote GtkRadiant. These are still often credited as being the cornerstones of Linux game development. They also worked on and extended several already developed tools, such as GCC and GDB.
The book Programming Linux Games by Loki Software and John R. Hall is recognized as one of the prominent tutorials for the Simple DirectMedia Layer. Many of Loki’s free tools are still actively used and being developed, often by former employees of the company, many of them having moved to other computer game or Linux companies.
— Wikipedia on Loki Software
2012.06.15 Friday ACHK
The Humble Indie Bundles or Humble Bundles are a series of game bundles that are sold and distributed online at a price determined by the purchaser. The games are multi-platform, DRM-free, and independently developed, and buyers can set the revenue split between the developers, charities and humble bundle organizers.
2.1 Main bundles
2.1.1 Humble Indie Bundle 1
2.1.2 Humble Indie Bundle 2
2.1.3 Humble Indie Bundle 3
2.1.4 Humble Indie Bundle 4
2.1.5 Humble Indie Bundle V
2.2 Game/Developer-specific bundles
2.2.1 Humble Frozenbyte Bundle
2.2.2 Humble Frozen Synapse Bundle
2.2.3 Humble Voxatron Debut
2.2.4 Humble Introversion Bundle
2.2.5 Humble Bundle Mojam
2.2.6 Humble Botanicula Debut
2.3 Android-based bundles
2.3.1 Humble Bundle for Android
2.3.2 Humble Bundle for Android 2
— Wikipedia on Humble Indie Bundle
2012.06.02 Saturday ACHK
Machinarium is a puzzle point-and-click adventure game developed by Amanita Design.
Machinarium was developed over a period of three years, by seven Czech developers, who financed the project with their own savings. The marketing budget for the game was a scant $1,000.
The game was in development for the Xbox 360 platform for a period of six months; however, Microsoft, whom the developers had approached to publish the title on Xbox Live Arcade, ultimately decided not to do so. Microsoft does not allow games to be released on Xbox Live Arcade without a publisher attached to the title, and the developers were reluctant to approach a third party to publish the game, as this would mean that profits for the developers from sales over Xbox Live Arcade would be greatly reduced.
Subsequently, Amanita Design approached Sony, whose policies do allow for self-publishing on the PlayStation Network platform, and have submitted the game to them for approval, in order to release the game on the PlayStation Network.
— Wikipedia on Machinarium
2012.05.31 Thursday ACHK
Every computer game is a programming language.
Playing computer game is an act of programming.
— Me@2012-05-26 12:03:14 AM
2012.05.26 Saturday (c) All rights reserved by ACHK
Computer games, 6
What do I want to play?
What kind of game do I really enjoy?
The best game I have seen are designed by people [who] design it for [them]selves.
— Will Wright on designing the “Sim” games (1996)
2012.05.26 Saturday ACHK
Transformers: War for Cybertron is a third-person shooter video game developed by High Moon Studios and published by Activision.
The game takes place on the planet Cybertron, prior to the Transformers arrival on Earth. The Autobots and Decepticons are engaged in a civil war. The game can be played starting from either faction’s perspective, but begins chronologically with the Decepticon campaign. The game revolves around the use of a substance known as Dark Energon, which the Decepticon leader Megatron believes will allow him to return the planet to what he refers to as a golden age.
— Wikipedia on Transformers: War for Cybertron
2012.05.18 Friday ACHK
Batman: Arkham Asylum is an award-winning 2009 action-adventure stealth video game based on DC Comics’ superhero Batman.
Arkham Asylum, written by veteran Batman writer Paul Dini, is based on the long-running comic book mythos, as opposed to most other Batman games, which are adaptations of the character in other media besides the source material.
— Wikipedia on Batman: Arkham Asylum
2012.05.12 Saturday ACHK
Computer games, 5
Good computer games make me young, once again.
2012.05.10 Thursday (c) All rights reserved by ACHK
Like many software developers, my introduction to programming was my Dad telling me if I wanted to play video games at home, I had to write them first. Tough love hurts. Home game consoles were the gateway drug of choice for parents who imagined their children as young programmers, a sneaky way for parents to trick their lazy game-playing kids into learning BASIC.
— Rediscovering Arcade Nostalgia
— Jeff Atwood
2012.05.08 Tuesday ACHK
Computer games make you reflect your daily life.
2012.05.02 Wednesday (c) All rights reserved by ACHK
Portal is a 2007 single-player first-person puzzle-platform video game developed by Valve Corporation.
The game primarily comprises a series of puzzles that must be solved by teleporting the player’s character and simple objects using “the handheld portal device”, a device that can create inter-spatial portals between two flat planes.
|By Kaini [CC-BY-SA-3.0], from Wikimedia Commons
The game’s unique physics allows momentum to be retained through portals, requiring creative use of portals to maneuver through the test chambers.
— Wikipedia on Portal (video game)
2012.04.21 Saturday ACHK
And Yet It Moves is set in a world reminiscent of a paper collage. The game focuses on rotating the world around the player character in order to surmount walls too steep to climb or maneuvering around complex objects.
— Wikipedia on And Yet It Moves
2012.01.13 Friday ACHK
Blow’s goal was that Braid would “be mind-expanding” and that “people [would] get experiences from it that they [had] not gotten from anything else”.
— Wikipedia on Braid (video game)
2012.01.04 Wednesday ACHK
Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow.
The game features traditional aspects of the platform genre while integrating various powers of time-manipulation.
Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money.
— Wikipedia on Braid (video game)
2011.12.28 Wednesday ACHK
Dungeons & Dragons (abbreviated as D&D or DnD) is a role-playing game (RPG) in a fantasy setting originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR).
D&D’s publication is widely regarded as the beginning of modern role-playing games and the role-playing game industry.
— Wikipedia on Dungeons & Dragons
2011.11.11 Friday ACHK