# Images and animations

So, simplicity is key, and they purport to write such a system in a mere 20K LOC. To that end, they propose a sort of great unification theory of particles (homogeneous, extensible objects) and fields (the messages exchanged by myriad objects)—well, yes, it’s just a metaphor, but you can see it in action in the paper, applied to images and animations. The report also explains how the physical metaphor is completed with a proper simulation of the concept of time.

Reinventing programming
February 12, 2007 — jao

2010.06.18 Friday ACHK

# Six Principles for Making New Things

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Here it is: I like to find (a) simple solutions (b) to overlooked problems (c) that actually need to be solved, and (d) deliver them as informally as possible, (e) starting with a very crude version 1, then (f) iterating rapidly.

If you work on overlooked problems, you’re more likely to discover new things, because you have less competition. If you deliver solutions informally, you (a) save all the effort you would have had to expend to make them look impressive, and (b) avoid the danger of fooling yourself as well as your audience. And if you release a crude version 1 then iterate, your solution can benefit from the imagination of nature, which, as Feynman pointed out, is more powerful than your own.

— Paul Graham

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2010.06.18 Friday $ACHK$

# Timetable for high school study 10.2

 3 hours 理科 1 hour 語文 1 hour 3 hours 文科

— Me@2010.06.17

「魔法時間表」詳情刊載於：

Half an Hour 2

Half an Hour 1

Timetable for high school study

— Me@2010.06.15